

The moving camera effect is not present.There were fewer morning star obstacles.Uses an entirely different song, as the actual theme was probably not composed yet.There's a whole lotta words here, but not enough pictures. The little balcony to the room with the golden warp pad is not present.In the final, it was changed to a blue and red theme to present Scrooge McDuck's car. There was a bug where the red star that was above an electrical box is invisible.The background was also absent and used a light blue color instead.Many of the enemies had a different model, including the painter and the criminal trash can.Some walls and fences were changed and some lamps were moved around.The electric areas were darker and some planks were thicker.They also happen to be transparent at random times.Evil books sometimes glitches and still wake up when collecting the toys.The warp pads had a different animation It changes to black instead of changing back to the gray texture, when entering it.The One-Ups had no animation yet and were static.Some of the unused loading screens from the final are used here.The pause menu had a different background, that still exists in the final game's data.Add extra information regarding the "off-screen" information if that's the case. This may still be true here, on the proto, since the Pause Screen doesn't show the full image in-game. On the final game's data, the string "DDPC991119-v0002" can be found at the top. The font of the numbers was different, less detailed shaded.The golden warp pad was absent in the HUD.The HUD had a more mechanic design that was changed drastically in the final.No loading screen for the menu is present and shows the titlescreen instead.TV in the background constantly shows the test pattern in the proto, while in the final it only shows it in the picture settings.The clock displayed the flag with a pole in the proto.

